Elaboration of educational game in pharmacology: Validation by specialists
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Abstract
The use of educational technological resources, through the development of a game, provides a playful strategy to facilitate student learning. Build an amusing game for students enrolled in the Technical Pharmacy course at a Public Teaching Institution in Sao Paulo State, and validate it by judges specialized in the areas of Education and Pharmacology. Descriptive and observational qualitative study, prospective data collection, with eight judges in the areas of Education and Pharmacology. These judges validated the game by filling in the instruments, which were analyzed, readjusted and submitted again to the judges, for further validation. The qualitative data were organized from the core of meanings and the analysis was by content, in the thematic modality. Three categories emerged: the role of the game and the role of the teacher, gameplay and the importance of meaningful learning in the game. The approach of the educational game by the judges was relevant as a ludic strategy and learning tool. The judges pointed out improvements in the construction of the game for teaching in Pharmacology, presenting a clear content, with context and real issues in the professional area, articulating knowledge, reasoning and arousing the student's interest.
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